{"id":25613,"date":"2026-01-04T10:51:36","date_gmt":"2026-01-04T02:51:36","guid":{"rendered":"https:\/\/sgbuzz.com\/?p=25613"},"modified":"2026-01-04T10:51:36","modified_gmt":"2026-01-04T02:51:36","slug":"backtracking-development-again-was-out-of-the-question-nintendo-says-metroid-prime-4s-open-world-hub-was-a-victim-of-the-games-lengthy-development","status":"publish","type":"post","link":"https:\/\/sgbuzz.com\/?p=25613","title":{"rendered":"&#8216;Backtracking Development Again Was Out of The Question&#8217; \u2014 Nintendo Says Metroid Prime 4&#8217;s Open World Hub Was a Victim of The Game&#8217;s Lengthy Development"},"content":{"rendered":"<p><br \/>\n<\/p>\n<div id=\"\">\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo has said it was unwilling to backtrack on the design of Metroid Prime 4: Beyond&#8217;s controversial open world hub despite seeing &#8220;changed&#8221; attitudes to open-world games, as the project had already been rebooted once already.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The Nintendo Switch and Switch 2 blockbuster launched last month to mostly positive reviews, but also a broad swathe of criticism specifically for its annoying supporting characters and bland open-world desert hub where you ride around rather aimlessly on a motorbike.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Now, in an interview with Famitsu (translated via ResetEra \/ Nintendo Everything), the Metroid Prime 4: Beyond development team has revealed that it struggled balancing Nintendo&#8217;s desire to experiment with open-world gameplay with the Metroid series&#8217; core exploration, and ultimately had to stick to its original plan for the game rather than risk delaying it any further.<\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-video\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;At the start of the project, perhaps due to the influence of The Legend of Zelda: Breath of the Wild, we saw a lot of comments on the internet saying &#8216;we want to play an open-world Metroid,'&#8221; Nintendo said. (The interview does not label comments from individual developers by name.) <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;However, Metroid&#8217;s core element of &#8216;increasing the amount of explorable areas by unlocking powers&#8217; is not very compatible with the &#8216;freedom to go anywhere from the beginning&#8217; of open worlds,&#8221; Nintendo continued. &#8220;Thus we thought to design a limited area that could be freely explored, and have that be a hub that could connect to other areas. Then we thought that if one could move around on the bike in a satisfying way in that area, it could be a segment that mitigates the tension from exploration, and paces the whole game.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In other words, the hub design seen in the finished Metroid Prime 4: Beyond was Nintendo&#8217;s original compromise for including some open world elements while sticking to the franchise&#8217;s core exploration in its main areas. <\/p>\n<p><output class=\"box-wrapper jsx-2673806401\" data-cy=\"article-slideshow\"><button type=\"button\" style=\"display:none\" class=\"jsx-2228525885\"\/><\/p>\n<div data-cy=\"slideshow-view-trigger\">\n<div data-cy=\"slideshow-preview\" class=\"jsx-1711207865 slideshow-preview\">\n<h3 class=\"title5 jsx-62124236 jsx-1085005187\" data-cy=\"slideshow-preview-title\">Metroid Prime 4 Beyond Switch 2 Edition Screenshots<\/h3>\n<div data-cy=\"slideshow-images-container\" class=\"jsx-1711207865 images-container\"><button type=\"button\" data-cy=\"hero-image\" aria-label=\"Open Slideshow\" class=\"jsx-1711207865 hero-image\"><img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2021719738 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><span class=\"button-text jsx-729543028 button button--primary jsx-3381835873 jsx-4266531355 row-pagination-button next contained centered round large\" data-cy=\"paginate next\" title=\"Open Slideshow\"><span class=\"ign-icon right-chevron jsx-2750866048 jsx-2919720488\" role=\"presentation\" aria-hidden=\"true\" data-cy=\"right-chevron\" style=\"mask:url(https:\/\/kraken.ignimgs.com\/_next\/static\/media\/RightChevron.272be43c.svg) no-repeat center center \/ contain;background:currentColor\"\/><\/span><\/button><\/div>\n<\/div>\n<\/div>\n<p><\/output><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;In the end, the game took much longer than expected to finish, and we realized that players&#8217; impressions toward open-world games had changed,&#8221; Nintendo added. &#8220;That being said, development had already been reset once before (when we started again from scratch with Retro Studios) so backtracking development again was out of the question, and we resolved to move forward with our original vision.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Arriving 18 years after Metroid Prime 3: Corruption, the last game in Retro Studios&#8217; beloved Prime trilogy, Prime 4 was officially announced at E3 2017. Initially, Bandai Namco was put in charge of development, but development was rebooted in January 2019 back at Retro Studios after Nintendo decided the game&#8217;s development had fallen short of expectations. <\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Nintendo&#8217;s comment that the open-world hub was part of its &#8220;original vision&#8221; for Prime 4 certainly suggests it was not Retro Studios&#8217; design, though the implication is that Nintendo only realized the flaws with it after the game&#8217;s development was begun anew.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;During this time, shooting games and action games went through evolutions, with an increase in game speed in particular, but taking in those changes would have made it difficult to construct the tempo of an adventure game, so we actively chose to not take them into account,&#8221; Nintendo concluded. &#8220;Therefore, I think this game is pretty much divorced from the changing of times.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The idea of Samus gaining psychic abilities also predated Retro Studios&#8217; reboot, and originated as an explanation for why she is now able to control the Charge Beam&#8217;s directional shot. After Retro took over the project, Nintendo said it asked the studio to implement further gameplay features that expanded on the idea of Samus gaining a psychic power set.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Metroid Prime 4: Beyond is an excellent, if relatively uneven, revival that reaches heights worthy of the Metroid name in its best moments,&#8221; IGN wrote in our Metroid Prime 4: Beyond review, scoring the game 8\/10.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><em>Tom Phillips is IGN&#8217;s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky <\/em>@tomphillipseg.bsky.social<\/p>\n<\/div>\n<p><br \/>\n<br \/><a href=\"https:\/\/www.ign.com\/articles\/backtracking-development-again-was-out-of-the-question-nintendo-says-metroid-prime-4s-open-world-hub-was-a-victim-of-the-games-lengthy-development\" target=\"_blank\" rel=\"noopener\">Read Full Article At Source <\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Nintendo has said it was unwilling to backtrack on the design of Metroid Prime 4: Beyond&#8217;s controversial open world hub despite seeing &#8220;changed&#8221; attitudes to&#8230;<\/p>\n","protected":false},"author":1,"featured_media":25614,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"fifu_image_url":"","fifu_image_alt":"","footnotes":""},"categories":[32],"tags":[15095,5496,321,6522,15074,6277,2830,3103,576,1639,2000,526],"class_list":["post-25613","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-tech-gadgets-reviews","tag-backtracking","tag-development","tag-games","tag-hub","tag-lengthy","tag-metroid","tag-nintendo","tag-open","tag-prime","tag-question","tag-victim","tag-world","wpcat-32-id"],"_links":{"self":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/25613","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=25613"}],"version-history":[{"count":0,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/posts\/25613\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=\/wp\/v2\/media\/25614"}],"wp:attachment":[{"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=25613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=25613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/sgbuzz.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=25613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}